

A few dozen colonists can die in a short period should the air supply be affected by something as simple as a broken pipe. The challenge then becomes not just setting up the supply lines for these necessary elements, but also sustaining them at any cost.Ī given settlement can fall apart should any one thing be cut off for even a short amount of time. However, players also need to ensure these supplies will not be cut off in any way during a playthrough of the game.

Using drones, players build an initial settlement which will draw enough water, air, food, and materials to keep things going before people get there. In the beginning, players must work to build up the materials and structures they need to sustain life in Surviving Mars, which means creating an infrastructure that would support life when it arrived. Keeping the people of a given settlement alive also needs to be a major concern at first, building from there onto different levels of problems as they moved along, then juggling all of them at the same time. In short, having the right buildings to create a self-sustaining city were not the only things the developers thought should be major concerns. After these basic are secured, the focus shifts to building a self-sufficient and functional, perhaps utopian, society in the hostile alien environment,” says Spasov. Although there are certain fantastic elements in the mysteries, the core experience focuses on securing the necessities like oxygen, water, power and shelter. “We wanted to focus on the real problems that a potential Mars colonization will face. As such, while creating the fiction of it within Surviving Mars, all of the things that would make the planet inhospitable right now became major concerns they wanted to convey in the game. Mars, to the developers, seemed like a logical step in our space-faring future, but it’s not one that will come easy. Surviving Mars was initially our internal working title, but survival ended up being so fundamental for the game, that it became the official name.” "Surviving Mars was initially our internal working title, but survival ended up being so fundamental for the game, that it became the official name." “When we started working, it immediately became obvious that we are not making a typical city-builder. “People come to a genre with certain expectations, both as developers and as players.” says Spasov. With individualized colonists with various strengths and problems, keeping everyone happy is another element key to keeping a colony alive, giving players a very delicate balancing act in surviving their time on this planet. Survival doesn't just mean ensuring everyone has food and water, though.

By creating a city builder set on a world hostile to human life, Spasov and the team at Haemimont Games had to add elements of danger and survival for players to navigate, creating a city builder with some challenging, different issues for players to deal with. After all, Mars might be our next logical giant leap towards taming the final frontier.”ĭesigning a game about building a fine city is all well and good in Surviving Mars, but the game’s sci-fi setting means have to be concerned with more things than just their build order or whether they're bringing in enough funds for the next thing they want to create. "Humanity has dreamed about colonizing Mars for quite a while and we did our best to capture the essence of this dream and to recreate it in our game.
