

The first change we're making is to resolve a pesky bug with the Phantom Muspah's melee attacks that snuck past our QA team! This issue makes the Muspah always hit a 0 if it's moving towards you while attacking and you're praying Protect From Melee. As the dust begins to settle, we're making a few adjustments to the boss mechanics and loot.
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In typical Old School fashion, players have started figuring out how to tackle Old School's newest boss as efficiently as possible to maximise your gains. Today, we'd like to make the following changes, so make sure to check out the whole post to stay informed on what's happening! Fixed a potential soft-lock for players who teleported out of the Ghorrock dungeon at a specific point in the quest.Adjusted the POH dummy to display Venator Bow max hits.Fixed a bug where player death piles were appearing inside the Evelot fight instance.Yesterday, we released the following hotfixes: Some of these have already been hotfixed and are now live in-game, alongside additional changes we'd like to make later today. We'd like to address some of early feedback we've seen surrounding Secrets of the North, the Phantom Muspah, and some of the unique rewards added with yesterday's game update. It's been lovely to read so much of your feedback about the quest itself, ranging from the puzzles, to the art, to the sound design, and the team are so glad you're enjoying the quest! We will re-enable the area entry trigger after a comfortable amount of time.Īs the Mahjarrat storyline continues, we've seen many of you complete Secrets of the North and move on to taking down the post-quest Phantom Muspah boss. You can then speak to the NPC nearby to start the fight again. We've deployed a hotfix to stop this from happening going forward.įor those UIM players already affected, we've disabled the area entry for boss fight, so you can reclaim your items. The death pile area located for the quest's initial fight can sometimes end up inside the fight's trigger. This issue should now be fixed and players shouldn't become soft-locked upon leaving. Some players are able to soft-lock during the puzzle section if they leave the area.
